And even if it’s not finished, Cursed Lands it’s at good point and I’ve personally invested at least six months of time on it (only the character creation phase with the custom portrait generator took me over a month to code).So even if I haven’t anything else doesn’t mean that it was a unproductive year, not at all! The game didn’t do bad, and to be honest in current climate where you’re lucky to break even, it did much better than the average, but still…
First of all, doing a new game genre like a crafing/sim game, and having the story written BEFORE the gameplay.
That was a totally stupid move and I am banging my head on the wall every time I think about it.
In the next weeks I’ll go on with my tests, though of course as soon as I get new content for Cursed Lands or Love Bites, I’m going to work on them since they have the priority.
Speaking of Cursed Lands and Love Bites To speed things up, in agreement with the writer, I am working on the nagas storyline for Cursed Lands myself with the help of Heirs & Graces writer, and Love Bites writer just finished the last “solo player” scenes: like in other dating sims, you can choose to not romance anyone if you want.
As of now I haven’t added a “visual novel mode” yet, though you can always try playing in Easy mode.
Meanwhile I finished coding some more stuff for the second chapter, including an epic boss fight against the Kraken!
But since in this game the goal is to survive/find the cure for your curse, we needed to give the players the possibility to find it even if they don’t romance anyone 🙂 Expect an update for both games in the next weeks (in particular for Love Bites I should be able to have half of the whole game content in beta next month for sure).
See you next week for the end of year/summary post (I’m going to break my a post every 2 weeks rule to do that). Last time I said I was hoping to bring some good news, and here they are! Cursed Lands If you missed my announcement in the social media, a beta version featuring the full first chapter except the Nagas rescue mission (until the end of first full moon) is now available on here: https://io/cursed-lands All the usual disclaimers apply when talking about a beta: savegames “should” be compatible, there WILL be bugs (but if you tell me about them I’ll fix them), I might tweak things (not story-related though).
The game is in beta and so far people seems to love it, even if of course it’s still early days.